Double click to join selected server/company.Note that for this to work correctly ALL NewGRFs must use the same palette mix and match is not yet supported This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Allow overriding the palette of the base GRFs.Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile.Ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies).Allow sorting vehicles by remaining life time.Initial support for handling bidirectional scripts and connecting Arabic characters.Stop-in-depot order after this order you have to manually start the vehicle again (or sell it).Non-destructive autofill with option to keep waiting times.Action0Industries property 24 (industry supplies default name for nearby station).When the chosen language is not supported by the current font, try to find a font that does and use that instead.Allow up to 255 clients in multiplayer games.Primarily useful for systems with touch screen Allow scrolling with the left mouse button pressed (if enabled).Make the date format for default savegame/screenshot names configurable.Pressing CTRL while dragging to build a bridge builds the last built bridge type if possible.Make the road grids of town match, when all are using the same road layout ofcourse.Few (optional) optimisations to making (initial) orders like keeping goto selected.Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255.This only implements higher speeds, not 'realistic acceleration' This gives RVs a maximum speed of 318mph instead 79mph. Allow road vehicles to move multiple steps in a tick (code based on train movement code) and add support for RV prop 15. Remove the window limit, but leave a configurable limit on the number of non-sticky non-vital windows.Advanced setting to keep various building tools active, which are usually closed after placing an object.Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear.Support var 0x45 (curvature info) also for road vehicles.This also removes the old cheating and heavily broken AI An AI framework so people can write their own AIs.Add support for IP range bans using CIDR notation.It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from within the game. Downloading content from a central server () where authors can upload their NewGRFS/AI etc.Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process.Allow terraforming of the tiles at the edges of the map.Native support for Transport Tycoon (Original) savegames.Allow moving clients between companies/spectators by the server and the clients themselves.Add option to group and subtotal expenses list in the company finance window.This option can only be used from the intro menu, as reloading graphics during a game may cause issues The change takes effect when the window is closed. Add ability to select which base graphics set is used from the Game Options window.Make it possible to have multiple windows with edit box open simultaniously.Hieronder is te vinden wat er allemaal in deze release veranderd is: New features: Deze zijn auteursrechtelijk beschermd en worden daarom niet meegeleverd. Let wel op dat OpenTTD nog steeds databestanden van het originele spel nodig heeft. Zo kunnen er tot wel 64 keer grotere maps worden gebruikt dan in het origineel, is de ai zijn naam waardig en kunnen er tot acht spelers meedoen in een multiplayer-spel. OpenTTD is beschikbaar voor Windows, Linux en Mac OS X en kan meer dan alleen het spel nabootsen. In dat spel is het de bedoeling dat er een transportimperium wordt opgebouwd over de weg, het spoor, over het water en door de lucht. Maandag is de eerste bètarelease van versie 0.7.0 van OpenTTD verschenen, de opensource-clone van het Microprose spel Transport Tycoon Deluxe.
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